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2013년 7월 14일 일요일

[Shader]Substance Bitmap2Material 2.1 simple node.

I tested about 3dsmax slate material shader node with substance B2M node.
Should we changed directX 9.0 HAL driver mode and then modyfied your 3dsmax.ini.
like below this
[ViewportNormalMapping]
ViewportNormalMappingType=Qualified 
























From Bitmap2Material creating normalmap source node are +Y vector about binormal type you have to adding output node and then changing G channel color curve point(0) and end point(1) to inverse value.that provide to solve inverse binormal vector to -Y.

Mix node I used for blend normal texture.
First texture is pre making normal texture from like xNormal or something and second normal texture making from Bitmap2Material node at realtime.
We can mixing normal map or either texture are each will be use different node something.

Bitmap2Material node are powerful texture maker I thing.

simple node for Normal G inverse using Substance designer for unity3d or 3dsmax.



How to invert green channel in normalMap taexter that I use Level node with value.
level value has separated each channel for example like RGBA.

Substance level node is similarly output node in 3dsmax slate materials' node.

So, It change value min value 0 to 1 with max value is 1 to 0 it for G channel inverse.

looking below picture that simple G inverse node with specmap texture node tree.



whole substance package node has sharpen node for normal sharpen + specmap texture node with blending noise + specular mask node and something.

Normal Inverse node substance example (sbs File)

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