JungPyo.Lee's Curriculum Vitae Resume
I hope to will become to middle-core mobile graphics technical artist exactly.1999 in years I entranced working for 3d graphics like and then 2003 in years starting working on SAMSUNG ADVANCED INSTITUTE TECHNOLOGY at 1years a period for multi-platform 3D engine technical artist developer.
And Also, He got an interesting about real time rendering technique after participation developing much more 3d online game.
Written books has '3D character modeling guidebook' and he writing now progress for mobile game graphics technique.
Supervision for Korean translate book to Maya 3.0 foundation.
2011 from 2013 a period he working on producer, Art director and technical reviewer for CODEX WARRIOR THD in DEVCLAN.
Now He working on PLAYNERY they are console grade mobile game develop company that now develop for Zynga.
He majority job position is Chief technical artist.
PERSONAL INFORMATION▪
▪ Name is JungPyo.Lee (Almost my friends they call me "JP")▪
▪ Public email: leegoon73@gmail.com
▪ I was born in Republic of Korea at 1973 in years and now live in Seoul, Korea.
EXPERIENCE
▪ Name is JungPyo.Lee (Almost my friends they call me "JP")▪
▪ Public email: leegoon73@gmail.com
▪ I was born in Republic of Korea at 1973 in years and now live in Seoul, Korea.
EXPERIENCE
▪REAL-TIME GRAPHICS TECHNICAL AD
Mother of Myth (PLAYNERY. Zynga)
March 2013 – Present (6 months) Seoul, Korea
Currently working on PLAYNERY.
My majority is technical art director and developing graphics build-up pipelines and advanced shader writing, 3ds max scripting and last that is improvement 3d visual approach directions.
March 2013 – Present (6 months) Seoul, Korea
Currently working on PLAYNERY.
My majority is technical art director and developing graphics build-up pipelines and advanced shader writing, 3ds max scripting and last that is improvement 3d visual approach directions.
▪MOBILE GAME PRODUCER
CODEX.THE.WORRIOR.(DEVCLAN. NEOWIZ. NVIDIA)November 2010 – March 2013 (2 years 5 months) Seoul, Korea
Project is Codex warrior that is infinity blade style graphics mobile game. My majority of work for game producing, Art directing and NVIDIA shield official developer for this project and then I has build up team and researching advanced shader technique kind of fast skin shader and cook Torrance spherical environment metal shader for Codex and Nvidia Shield and last I has approaching and making to contract for our company with NVIDIA and Neowiz internet.
▪FOUNDER/CTO
HELINESIA STORY ONLINE(POLYWAY , RAYCUBE)
August 2007 – July 2010 (3 years) Seoul, Korea
August 2007 – July 2010 (3 years) Seoul, Korea
First my own game developer company I has making that is small game studio.
I want to making MO-RPG about cats life.
I invested $420,000 USD for POLYWAY inc.
I want to making MO-RPG about cats life.
I invested $420,000 USD for POLYWAY inc.
My majority is game design, develop team management and strategy build up for game design.
▪GRAPHIC TEAM MANAGER/ART DIRECTOR
February 2006 – August 2007 (1 year 7 months) Seoul, KoreaMy majority is gamebryo engine researching, graphics team management and art director that all for improvement 3d visual approach directions.
▪ANIMATION DIRECTOR/ASSISTANT PROJECT MANAGER
Freeze on air online (CECRAFT, GRETECH)March 2004 – May 2005 (1 year 3 months) Seoul, Korea.My majority is In-house game engine researching, snowboarding tricky motion design and develop team management.
Freeze on air online is online snowboarding game that has extremely speed and powerful motion like SSX.
Freeze on air online is online snowboarding game that has extremely speed and powerful motion like SSX.
▪SENIOR CHARACTER DESIGNER/MODELER
MISO ONLINE (nARTBOX , EMPAS)
2003 – 2004 (1 year 6 month) Seoul, KoreaMy majority is In-house game engine researching, Character design with 3d modeling , motion capture directing.
▪RESEARCHER
Arm2 based real time multi-platform mobile engine. ( SAIT )2001 – 2002 (1 year)My majority is arm based mobile engine researching, 3d modeling , test game developing assistant.
▪ANIMATION DIRECTOR
TV target animation director for kids that title name is micro dinosaurs.March 2000 – May 2001 (1 year 3 months)My majority is animation develop team directing and animation design and cut layout design..
▪ANIMATION SUPERVISOR
Screen movie target animation supervising for ROBOT TAEKWON V that is most popular in Korea.December 1998 – July 2000 (1 year 3 months).My majority is animation develop team directing and animation design and cut layout design..
EDUCATION
▪ Joon-ang animation and cartoon institute course complete. 1996
▪ UIUC. English language course complete. 1998
WRITING BOOKS
▪ "3D modeling guidebook" CYBER BOOKS PUBLISHER. 1997 (Korean)
▪ Now writing progress book for "advanced mobiles graphics workshop". VIEL BOOKS. 2013.(Korean)
▪ Joon-ang animation and cartoon institute course complete. 1996
▪ UIUC. English language course complete. 1998
WRITING BOOKS
▪ "3D modeling guidebook" CYBER BOOKS PUBLISHER. 1997 (Korean)
▪ Now writing progress book for "advanced mobiles graphics workshop". VIEL BOOKS. 2013.(Korean)
CONTENTS CREATION TOOL SKILLS & Programming Skills
▪ 3D STUDIO MAX EXPERT ▪ MAYA EXPERT. (ALIAS|WAVEFRONT KOREA USER GROUP)
▪ PHOTOSHOP EXPERT ▪ VRAY EXPERT
▪ ZBRUSH EXPERT ▪ C# FOR UNITY3D▪ MAX SCRIPT ▪ OPENGL SHADING, HLSL, NVIDIA CG, OPENGL ES, UNITY SHADER.
ADDITOINAL TOOL SKILLS
▪ FOUNDRY MARI ▪ C4D.BODYPAINTER▪ UNITY3D ▪ PAINTER
▪ CHRONOSCULPT ▪ AFTEREFFECT
▪ VEGAS ▪ WORD
▪ POWERPOINT ▪ VISUALSTUDIO ▪ SUBSTANCE DESIGNER
AWARD
▪ 1st Korea character design contest win a prize. 1997
▪ Ministry of culture, sports & tourism. 1st Creative and design contest grand win a priz. 2007
SPEAKER
▪ 2012 Unity Bootcamp session speaker.